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Art, Cinema & Cybermedia: A Cross-Media Syllabus

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Explore the evolving relationship between art, cinema, video, and cyberart in this cross-media syllabus. Ideal for students of digital media and visual culture.


Course Syllabus

Course Title: Artistic Relations: Art, Cinema, Video, and Cyberart

Credit Hours: 3


Course Description:

This course explores the relationships, interactions, and intersections between traditional art forms, cinema, video, and emerging cyberart. We will dive into the evolution of artistic mediums, their influence on one another, and how they have shaped the way we interpret and engage with art today. The course provides a historical overview of the mediums while also examining contemporary practices and theories within the field.


Course Objectives:

By the end of this course, students should be able to:

  1. Understand the historical and theoretical links between different art mediums.
  2. Analyze and discuss various art forms within their cultural, social, and technological contexts.
  3. Apply critical thinking and aesthetic evaluation to various forms of artistic expression.
  4. Understand and interpret contemporary art practices across mediums.
  5. Conceptualize and create original artistic works using multiple mediums.

Course Outline & Schedule:

Here's a tentative breakdown of each topic of the course and its required reading for :

Week 1-2: Introduction to the Course: Understanding the Language of Art

  • "Art Since 1900: 1900 to 1944" by Hal Foster, Rosalind Krauss, Yve-Alain Bois, and Benjamin H. D. Buchloh

Week 3-4: The Birth and Evolution of Cinema: Aesthetic and Technical Developments

  • "A Short History of Film" by Wheeler Winston Dixon and Gwendolyn Audrey Foster
  • "Cinema/Art: Film as a Medium in the Visual Arts" by Catherine Elwes (2020)

Week 5-6: Cinema and Art: Intersections and Influences

  • "Screen Genealogies: From Optical Device to Environmental Medium" edited by Craig Buckley, Rüdiger Campe, and Francesco Casetti (2020)

Week 7-8: The Rise of Video Art: From Television to Galleries

  • "Video Art" by Catherine Elwes
  • "Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics" by Michael Betancourt (2020)

Week 9-10: Exploring Cyberart: Understanding Digital Realms

  • "Digital Art: A History" by Dominika Szope (2021)
  • "Postinternet Art: Practices, Artists, and Curatorial Strategies" by Domenico Quaranta (2022)

Week 11-12: Interrelations of Art Forms: The Role of Context and Medium in the Perception of Art

  • "Art and the Internet" by Phoebe Stubbs and Nicholas Lambert (2013)
  • "Postdigital Aesthetics: Art, Computation and Design" by David M. Berry and Michael Dieter (2015)

Week 13-14: Emerging Trends and Future Trajectories: The Future of Art in a Digital Age

  • "AR/VR/MR: A Guide to Immersive Technologies and How They Impact Our Lives" by Winston Matthews (2022)
  • "The NFT Handbook: How to Create, Sell, and Buy Non-Fungible Tokens" by Matt Fortnow and Terry QuHarrison (2022)

Week 15: Final Project Presentations and Course Wrap-up

  • No specific reading assigned. This week will be dedicated to the presentation of student projects and reviewing key points from the course.

Note: This is a tentative reading schedule. Additional readings may be assigned during the course as needed to further elucidate course topics. Always check the course website or learning management system for the most updated assignments.

 

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Assessment:

  1. Participation and Discussion - 20%
  2. Midterm Paper (Analyzing an Art Form) - 25%
  3. Group Project (Creating Cross-Medium Art) - 30%
  4. Final Exam - 25%

Required Readings:

This list includes seminal texts, articles, and chapters that provide a deeper understanding of the topics discussed in class. Please note that additional readings may be assigned throughout the course.

  1. "Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics" by Michael Betancourt (2020)
  2. "Cinema/Art: Film as a Medium in the Visual Arts" by Catherine Elwes (2020)
  3. "Posthumanism and the Graphic Novel in Latin America" by Edward King and Joanna Page (2020)
  4. "Screen Genealogies: From Optical Device to Environmental Medium" edited by Craig Buckley, Rüdiger Campe, and Francesco Casetti (2020)
  5. "Digital Art: A History" by Dominika Szope (2021)
  6. "The Digital Imaginary: Literature and Cinema of the Database" by Jie Zhang (2021)
  7. "The New Landscape of Mobile Learning: Redesigning Education in an App-Based World" by Charles Miller and Aaron Doering (2021)
  8. "AR/VR/MR: A Guide to Immersive Technologies and How They Impact Our Lives" by Winston Matthews (2022)
  9. "Postinternet Art: Practices, Artists, and Curatorial Strategies" by Domenico Quaranta (2022)
  10. "The NFT Handbook: How to Create, Sell, and Buy Non-Fungible Tokens" by Matt Fortnow and Terry QuHarrison (2022)

Remember that these texts should be engaged with critically. It is essential to consider the authors' perspectives, biases, and the context in which these works were written. Happy reading!


Course Policies:

  1. Attendance: Regular class attendance is required.
  2. Participation: Students are expected to come to class prepared and to contribute to class discussions.
  3. Assignments: All assignments must be submitted on or before the due date.

Disclaimer:

This syllabus is subject to change based on the needs of the class. Please check the online course platform regularly for updates and announcements.


This syllabus provides a comprehensive guide for students in the "Artistic Relations: Art, Cinema, Video, and Cyberart" course. It sets expectations for students, gives a schedule for the course topics, and details the grading and assessment methods.

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